INFO: Full support for the latest Forge Fluid changes, also fully backwards compatible with older versions. May require some config tweaks for older versions.
NEW: Removed Forestry
API files from the JAR to increase compatibility and reduce conflicts. All Forestry integration remains functional. (experimental)
NEW: You can now reset the Signal Tuner and Signal Block Surveyor by sneak-clicking.
NEW: Add Passive Anchor, does not force load chunks on game load, only when visited. Recipe uses Cyan Dye for now, but will eventually use Prismarine.
NEW: IFluidContainerItems should be completely supported now.
NEW: Add Debug in-game command that will dump data to the logs.
NEW: Capacitor Boxes now have a switch to determine if they should trigger on a rising or falling signal. (contribution by wshadow)
NEW: Improvements to the Switch code that should make them more reliable and predicable. (contribution by ssotangkur)
CHANGE: Loaders “Has Work” Buildcraft trigger should better reflect the actual loader status. Issue #535
CHANGE: Signal Block Relay Boxes now require two Signal Circuits in the recipe instead of just one.
CHANGE: Signal Block Relay Boxes no longer function as a Controller. If you need that functionality, put a Controller Box next to it. May break some setups.
CHANGE: Improve Signal Block debug print statements to help with debugging some possible issues.
CHANGE: Coke Block now 10x Coal Coke fuel value and is flammable. (contributions by daniel and Kamran)
FIX: Various chat messages that didn't before should now properly localize.
FIX: Personal Anchors should only tick their update (and fuel use) function once per tick…oops.
FIX: Fix Geode Generator. Issue #576
FIX: Geodes should only spawn under the ocean floor now, instead of half submerged. Issue #526 (contribution by liach)
FIX: Melt snow on top of Smokers. Issue #530
FIX: The Controller Box shouldn't respond to redstone signals that don't update it. Issue #539
FIX: Tanks should now properly sync with the client again. Issue #545
FIX: Don't register research if Thaumcraft crowbars aren't defined. Issue #546
FIX: Invalid Multi-blocks should reject items. Issue #557
FIX: Fixed NPE when breaking a cart on a Routing Detector. Issue #562
FIX: Engines should output to IEnergyReceivers in addition to IEnergyHandlers. Issue #564
FIX: Signal Blocks should no longer ignore hills and valleys within the block.
FIX: Fix Track Layer not dropping items and expand valid replaceable blocks (contribution by Yopu)
FIX: Fix stack-over-flow on circular Train.
FIX: SMP block sounds should work now (contribution by PaperTriangle)
FIX: Newly spawned Anchor Carts should attempt to force load chunks immediately instead of waiting for an entityEnteredChunk event.
FIX: Fixed localization issues with Track GUIs.
FIX: Disabling the Factory Module should no longer prevent you from cooking Abyssal and Quarried Stone.
FIX: Attempt to make Train objects survive linking and cart deaths (unlinking still needs work).
FIX: Anchor Cart should no longer request Chunkloader Tickets if the entity is dead.
FIX: Crowbar should no longer attempt to link dead carts.
FIX: Train Detector should no longer count dead carts as part of a Train. Issue #536
FIX: Crowbar Destruction Enchantment can no longer perform alchemy. Issue #519 (contribution by WoodStone)
FIX: Hide the Tank Valves Animation Tank from TankInfo calls. Issue #381
FIX: Properly Handle Invalid Regex Syntax in Routing Tables. Issue #518
FIX: Don't try to define Brick recipes if disabled. Issue #513
FIX: Reduce logging levels so that more log messages get sent to the log file instead of the console.