└ Module: Extras
This rail will light the fuse of any TNT Cart that passes over it. Fuse length can be adjusted by right-clicking on the rail with a Crowbar. Fuse length is measured in 1/20ths of a second.
Note that TNT Carts will also explode if they collide with something (block, cart, ground, etc…), so if you are making a TNT Cannon using Launcher Tracks you don't need a Priming Track.
~Insert Recipe Here~
factory, part, track | |
device, electric, track | |
guide, train, track, signal | |
module, track | |
part, track, core | |
core, part, rebar, track | |
track-kit, track | |
track-kit, track | |
track-kit, track | |
track-kit, track | |
track-type, track | |
track | |
track | |
track, train | |
track, electric | |
extras, track | |
track | |
farm, track | |
highspeed, track | |
highspeed, track | |
highspeed, track | |
reinforced, slow, track | |
track, electric | |
extras, track | |
track | |
track, vanilla | |
track, reinforced | |
track, suspended | |
highspeed, reinforced, signal, slow, switching, track | |
slow, track | |
slow, track |